"destination": "ba_1ED765CmSJsu7cy1ZufOeBtW",Īll top-level Unlimint Game Services API resources have support for bulk fetches “list” API methods. Implemention of the pagination is in progress. Receiving hosts are required to support gzip and respond to requests by passing an HTTP Content-Encoding header. The amount of data transferred with notifications can be huge, and endpoints are required to support data compression to reduce the amount and speed of data transfer over the network.Įndpoints that send HTTP 1.1 messages are required to send gzip-compressed data by specifying the appropriate value in the HTTP Accept-Encoding header. The version passed is specified as major and minor of the version using semantic versioning.įor the transmission version must use the header 'x-paysuper-api-version': '1.0'. While making requests in Unlimint Game Services using HTTPS, the version is passed as a special HTTP header, which makes it easier to choose the correct implementation of objects on the receiving and transmitting side. The content of each release is the result of the work of the project team located on GitHub.Īll changes and additions to each version of this specification are publicly discussed by the Unlimint Game Services working group. We use semantic versioning and approach to release new versions of the specification. Unlimint Game Services is developed incrementally. Please retry later.ĥ00, 502, 503, 504 Server errors - Something went wrong on Unlimint Game Services end. Use JSON.Ĥ09 Conflict - The data you submitted is in conflict with existing data.Ĥ22 Unprocessable Entity - Often missing a required parameter.Ĥ29 Too Many Requests - You sent us too many API requests in a row. a required parameter was missing, a charge failed, etc.), and codes in the 5xx range indicate an error with Unlimint Game Services servers.Ģ01 Created - Resource has been successfully createdĢ02 Accepted - Request has been accepted, but requires asynchronous work to be fully performedĤ00 Bad Request - Request failed due to a combination of errorsĤ01 Unauthorized - No valid API credentials provided.Ĥ02 Payment Required - Your request was in Live Mode while your account is not activated for Live requests yet.Ĥ03 Forbidden - You are not authorized to access the requested item.Ĥ04 Not Found - The requested item doesn’t exist.Ĥ06 Unacceptable - Your request format was not supported. In general, codes in the 2xx range indicate success, codes in the 4xx range indicate an error that resulted from the provided information (e.g. Unlimint Game Services use conventional HTTP response codes to indicate success or failure of an API request. Your API keys carry many privileges, so be sure to keep them secret. You must authenticate for all requests that contain a user data.Īdd a Header X-API-SIGNATURE with the Project’s Secret key found on the Project webhooks page. AuthenticationĪuthentication to the API occurs via Signature-based authentication. JSON will be returned in all responses from the API, including errors.Īll API requests must be made over HTTPS. We use built-in HTTP features, like HTTP verbs, which can be understood by off-the-shelf HTTP clients. Our API is designed to have predictable, resource-oriented URLs and to use HTTP response codes to indicate API errors. The Unlimint Game Services API is organized around REST.
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